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Planet Stronghold 2 version 0.6.22


In preparation of the final game beta release (with the full content!) which should come later this month or next month maximum, I have updated the beta (which will still end in Chapter 2) with the latest changes, and are many, especially to the RPG part of the game. See the LONG changelog below:


What's New in 0.6.22
- updated values in Droxo Deals, so that for same money you buy 50 units, since in later levels the amount of resources required to improve your items is higher
- reduced the price of upgrading items again, also items with elemental bonus (weapons or armors) will now have a lower base cost for metal/carapace. This way for example upgrading a Energy Pistol will cost radioactive resources but less (about 50% less) metals to balance things out
- fixed a bug in the dynamic enemy levels (might not work if you have already unlocked a sector). Now if you choose dynamic, and then revert back to default the enemy level will be correct (before they were stuck in the previous setting)
- fixed wrong value scaling for helmets, in particular unique/heavy helmets which could have HPRegen values too high
- the Cure skill line wasn't reducing the negative condition by the amount it should (Cure V would still remove 1 turn of the debuffs). Also increased the heal amount, making Scouts a viable backup healers
- upgrading with Gharl stones now is 20% cheaper in term of money
- during random encounters last enemy will retire (but still give the XP/loot)
- Harm skill line beside doing direct damage also does a damage over time, making it effective also against bosses or enemies with low HP
- both HP and PP Regen values will gradually lower as the battle goes on, to avoid battles with many healers to drag too much. The decrease is slow but will have an impact since at one point after several turns both you and the enemies won't be able to spam heal/resurrect. This will impact more the enemies, since usually players won't have more than 1-2 healers in their party
- the Drain Power skilltree has been changed to work on percentage of target's total PP
- greatly reduced the wait times when using Medikit or Aquapura (the character can usually act again after using the item)
- reduced Milo's Toxins direct damage (damage over time is the same) since was too powerful
- increased both Assault and Stand Ground effects duration to 5 turns
- tweaked medikits and aquapura: removed 3 fixed heal and added 3 regen over time medikit/aquapura. It works better with the new game changes. Note that if you still have old items in your inventory, the description might be outdated, but the behavior will be the right one. When you buy new items, the description/name will be the new one

Files

planet-stronghold-2-full.zip 184 MB
Version 21 Dec 05, 2019

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